Panta Rhei – 2014

Panta Rhei, the 3D vertical platformer was a group project from my first semester at RMIT’s Bachelor of Design(Games) course, in 2014. Where in collaboration with my team mates, I assisted with Character, Level and HUD/UI conceptualisation and design. One of the main responsibilities I held was the creation of our game story’s nemesis’, Elohim, 3D model and textures. Elohim is an enormous pale tree deity, who demands blood sacrifices in exchange for protection over our protagonist’s, Ava, village. He is also the main stage of our platformer game play.

Concepts & 3D Models